Solomon Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears violet painted combat armor at almost all times. His hair is short and blonde. His hazel eyes dart from person to person to random spaces in the air.
Personality: Solomon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a wizard, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Merchant.
Motivation: To get a good night's sleep; and expand his business
Ideals: Artistic. Flaws: Insomniac. Bonds: Mentor, Job. Occupation: Merchant
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 10 pp. 1 Masterwork Common Melee.
Gomory Alby, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears baggy grey pantaloons and a yellow scarf. His auburn hair is heavily combed to the right. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Logical, Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Banded agate (10 gp). Peridot (50 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Anthony Alton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. With a patchy red beard and wild red hair. He is baby faced.
Personality: He is mildly Human supremacist, though he does not identify as such. He enjoys reading and quiet.
History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the south, certain he would find work there.
Motivation: He feels threatened by others; and meet up once more with his childhood friend
Ideals: Fighting, Logical. Flaws: Racist, Fearful. Bonds: Adventurer, Immigrant. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Kyle Digby, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Shipwright, and he perpetually has his club ready. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.
History: He was born in the north, but his parents moved at a very young age to the east. A gifted student he started as a Navigator, but he got bored and became a Shipwright. He became a Shipwright soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting, Pacifist. Bonds: Attractive, Immigrant, Job. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Theobald Marlee, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of kukris, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his red hair to look like a famous performer. His eyes, though not visible through his cowl, are hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Theobald's mother didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and he feels kind of lost in life
Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Attractive, Military. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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