Chad Walcott, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is renowned for his bright tan suits and hats. He wears his blonde hair up. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born in the west to a Farmer, Chad learned a great deal about his father's area of expertise. While studying, he fell in love. They married and had a daughter. He inherited the family business which he has now maintained for 5 years.
Motivation: Regain custody of his daughter; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, In love, Family. Occupation: Farmer
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp.
Adam Dumph, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a auburn handlebar mustache and slicked back auburn hair. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Adam hails from a village terrorized by dire rats. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Adam began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants revenge against dire rats.
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Diggory Heiser, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting clothing which further accentuates his frame. He wears his golden hair up. His eyes are a pleasant gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Beggar like his mother before him.
Motivation: Further expansion of business; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 6 (-2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp. Coral (80 gp). Amber (80 gp). Pink pearl (80 gp).
Patrick Alton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and carries longbows. He has styled his red hair well, parting it to the left. His violet eyes peer out from beneath his top violet hat.
Personality: This man loves singing and to teach people singing more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Artistic, Gifted. Bonds: Religious, Poor. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Arnold Alton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a hunchback. He sports a long white beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: When he was but 6 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He left for the west, certain he would find work there.
Motivation: Wants to raise his children well.
Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant, Nature. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp.
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