Gerald Halsey, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears baggy grey pantaloons and a blue scarf, and a wedding ring on his left hand. His head has been shaved. His violet eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: In love, Job, Family, Adventurer. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 23000 cp.
Kyle Graeme, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, green shirt, and brown tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a wide-brimmed hat to hide his balding. He wears a mask on his face.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Assassin soon after.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Artistic. Bonds: Attractive, Job, Religious. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp.
Adam Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and brown handkerchief worn on his left side. He carries a battered flail and tarnished bastard sword as well. His white hair is styled in orderly dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Adam was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Adam was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Adam's mother didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother
Ideals: Fighting, Logical. Flaws: Addict, Antagonistic. Bonds: Poor, Family. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Conrad Wellington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He sports tan clothing, slightly heavier than average wear. His chestnut hair is kept up in a ponytail inside a feathered hat. His eyes are a pleasant gray.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Seamstress.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new seamstress responsibilities is difficult
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job, Religious. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 18000 sp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.
Aldous Reid, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is singed and shortened. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and he wants revenge against goblins
Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Military, Mentor. Occupation: Layabout
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Fire opal pendant on a fine gold chain (500 gp). Old masterpiece painting (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!