Trym Elton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a brown and black handkerchief worn on his right side. His chestnut hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.
History: Trym was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.
Motivation: Sabotage a competitor.
Ideals: Optimist. Bonds: Adventurer, Job, Family. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1700 sp.
Diggory Darby, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears a broad hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Overbrimming with self-confidence, Diggory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: When he was but 4 years old his parents immigrated from the south. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and nothing but the best is good enough for him
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Immigrant, In love. Occupation: Gardener
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Odo Berkeley, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has a red handlebar mustache and slicked back red hair. His eyes are likewise gray.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Odo was born in the south. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Priest
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Brown-green garnet (140 gp). Carnelian (70 gp). 3 Tanglefoot bags. 1 Everburning torch.
Gomory Tickle, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Blacksmith does. He has a penchant for wearing a ring with an oversized ruby on his left hand. His hair is auburn and very short. His ears are large.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gomory was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He struck the Blacksmith job and began his own company from there.
Motivation: Wants to open a new tavern; and money/treasure
Flaws: Ugly, Racist. Bonds: Job, Rich, Immigrant. Occupation: Blacksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 5 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0
Possessions: 1 Breastplate. 1 Half-Plate. 1 Banded mail.
Thomas Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an entirely pastel suit with tan socks and a vest with buckled shoes, and is pretty ugly. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying brother.
Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined, Gifted. Flaws: Ugly, Mundane, Insane. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
Possessions: 700 gp. 1 Masterwork studded leather. 1 Masterwork Light steel shield. 1 Full Plate.
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