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NPC Generator

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Advanced [show]


Adam Dalton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. His hair is auburn and very short. His face is covered beneath a completely black helmet.

Personality: Adam wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Adam Dalton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)16 (+3) 12 (+1)17 (+3)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerald Ramsey, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. He wears a mask on his face.

Personality: Eccentric and domineering, Gerald will drive conversation. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Religious, Mentor. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Gerald Ramsey, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Balimaar Northcott, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has styled his blonde hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Balimaar was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants his loneliness to end; and he's repulsed by the pc

Ideals: Persistence. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Balimaar Northcott, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 5000 sp. Solid gold idol (300 gp).


Social Check DCs


Bertram Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, brown, dusty cloak. His brown hair is cut jaggedly and amateurishly. His eyes are likewise brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Fisher, his mother struggled to pay the bills. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Mayor

Voice: Spanish accent

Attributes [hide]

Bertram Bradley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Trym Fulton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright silver hair and a scraggly beard. He has gray eyes and a grey hat with a brown feather.

Personality: Eccentric and domineering, Trym will drive conversation. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Extrovert, Artistic. Flaws: Selfish. Bonds: Adventurer, Family. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Trym Fulton, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)8 (-1) 9 (-1)15 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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