Tim Everly, Male Human [Permalink]
Personal [hide]
Description: He wears just a violet suit. He has a red handlebar mustache and slicked back red hair. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Tim lived on a farm with his father, near the main road leading to a nearby town. While studying, he fell in love. They married and had a son. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Family, In love. Occupation: Server
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Chad Morton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Chad studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Insane, Greedy. Bonds: Attractive. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 24000 cp. Amber (80 gp). Coral (80 gp). 1 Bullseye lantern. 1 Healer’s kit. 1 Magnifying glass. 1 Simple lock.
Alexandre Sheldon, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His blonde hair has been sun bleached extensively. His gray unseeing eyes seem to look past you.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a very good compulsive liar and kleptomaniac.
History: Sold as a small child to a brothel owner, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture.
Flaws: Disease, Ugly. Bonds: Immigrant, Criminal record, Mentor. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 5 (-3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Chad Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He wears a colorful flower in his black hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.
History: Chad hails from a village terrorized by drow. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Enemies, Family. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 42000 sp. 1 Minor magic item.
Gomory Winthrop, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His red hair and beard is wavy and long. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Animals are drawn to him, and he is able to talk to them.
History: Gomory hails from a village terrorized by orcs. A few years later when the west was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Revenge; and many orcs want him driven away
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Herbalist
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 7 (-2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 900 sp.
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