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NPC Generator

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Advanced [show]


Patrick Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Farmer. He carries with him a set of spears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a long silver beard with little hanging trinkets. His amber eyes dart from person to person.

Personality: He is irascible and easily irritated. He invites people to come help in his community garden.

History: Patrick was born the youngest of three triplets. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Patrick's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Patrick Cholmondeley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)15 (+2) 15 (+2)17 (+3)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 80 pp. 1 Masterwork Musical instrument. 1 Bullseye lantern. 1 Magnifying glass.


Social Check DCs


Theodoric Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He wears his auburn hair down. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: Theodoric was raised in a hard working conservative environment. A freak accident while working with his Animal Trainer father left him crippled. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Theodoric Gracey, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 16 (+3)16 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Colton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his chestnut hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Guy will drive conversation. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Body Guard mother left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Extrovert. Flaws: Ugly, Insane, Selfish, Disease. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Guy Colton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 17 (+3)17 (+3)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Amethyst (160 gp). Carnelian (80 gp). Sard (80 gp).


Social Check DCs


Conrad Benson, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a green costume with the symbols of his god on his torso. His skin is also unnaturally pale. His hair is white and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Criminal record, Adventurer. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Conrad Benson, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 6 (-2)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 3000 cp. 1 Breastplate. 1 Masterwork Heavy steel shield. 1 Chain shirt.


Social Check DCs


Randal Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is slicked back into a classic pompadour. His eyes are green.

Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Randal was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and find a way to reverse the transformation of his brother

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Rich, Family. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Randal Bentham, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 14 (+2)6 (-2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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