Bertram Heiser, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a long auburn beard, and similarly colored long hair. His eyes are a pleasant gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast island. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To get a good night's sleep; and balancing his hectic life and new cook responsibilities is difficult
Ideals: Opinionated. Flaws: Insomniac. Bonds: Poor, Job, Nature, Slave. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 19000 cp.
Miles Kirby, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He tends to wear a green poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Miles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and he is a bit of a kleptomaniac
Ideals: Impeccable. Bonds: Attractive, Slave, Criminal record, Family. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Druidic, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 10 pp. 4 Alchemist’s fire. 4 Alchemist’s fire. 4 Alchemist’s fire.
Randal Royston, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears his black hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: He is content.
Ideals: Athletic, Optimist. Flaws: Insomniac, Mundane, Depressed. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Diggory Weston, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear black tank tops with brown pants, and is pretty ugly. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He enjoys reading and quiet.
History: Born in the south to a Marshal, Diggory learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.
Ideals: Disciplined, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 14 (+2) | 4 (-3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 200 gp. Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Arnold Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of sickles on his belt, each one with a opal on the hilt. He has styled his golden hair well, parting it to the left. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Blacksmith business at a young age. He was taken from his home at a very young age. He struck the Blacksmith job and began his own company from there.
Motivation: To clean up the streets; and to be a bookbinder again
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Slave, Guardian. Occupation: Blacksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 4 Smokesticks. 1 Everburning torch. 4 Acid flasks.
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