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NPC Generator

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Advanced [show]


Gilbert Darby, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. He has moderate length brown hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Mentor, Immigrant. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Darby, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)8 (-1) 10 (+0)15 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tim Kendall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a faded coat and loose pants complete with deerstalker hat. He has wavy black hair. His gray eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Tim was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and seeks redemption

Ideals: Justice. Flaws: Cynical, Mundane. Bonds: Family, Criminal record. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Tim Kendall, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp.


Social Check DCs


Peter Hayden, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His right leg appears badly burned and disfigured. He has a long silver beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gifted from a young age, Peter studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Gifted, Philantrophist. Bonds: Attractive, Family. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Hayden, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Robert Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants, and he perpetually has his falchion ready. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are green and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast desert. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Robert's father didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate. Flaws: Impulsive, Antagonistic. Bonds: Nature. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Robert Cornish, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 12 (+1)17 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp.


Social Check DCs


Odo Digby, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is muscular with a powerful set of arms. He keeps his long brown hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Odo has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Insane, Depressed. Bonds: Attractive, Military. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Odo Digby, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Deception +5, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Auran, Aquan
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 100 gp. Aquamarine (600 gp). Black pearl (600 gp).


Social Check DCs

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