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NPC Generator

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Advanced [show]


Gilbert Peyton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a white Stetson hat and white clothes. His silver hair is smooth and relatively long. His green eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.

History: He was born at the edge of vast island. His mother was a soldier and died while he was still young. Gilbert was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Military. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Gilbert Peyton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)16 (+3) 16 (+3)7 (-2)
Skills Deception +0, Religion +5
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Walcott, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, and he perpetually has his warhammer ready. His feathered hat is riddled with cuts and holes. This blue eyed northerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Reynard grew up listening to his mother's many stories. He dropped out of school before completing his studies. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Reynard Walcott, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Randal Yardley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. He has brown eyes and a pastel hat with a tan feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he's looking for his big break

Flaws: Disease, Shy. Bonds: Poor, Adventurer, Job. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Yardley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)8 (-1) 10 (+0)15 (+2)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Lester, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: He was born in the east, but his parents moved at a very young age to the south. Arnold was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Locksmith. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Expand his business; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Job, Immigrant. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Arnold Lester, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Frederick Kitchur, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His chestnut hair is knotted and matted. His eyes are amber and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his mother.

History: He was born into a rich family. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Frederick Kitchur, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 12000 cp.


Social Check DCs

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