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NPC Generator

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Advanced [show]


Richard Walpole, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears black leather gloves, a black jacket, and tight pants. His whole body is exceptionally muscular. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Aggressive, abrasive, and angry, Richard embodies much of what other species detest in the Humans. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Richard Walpole, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 10 (+0)10 (+0)
Skills Arcana +4, Insight +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold music box (1000 gp). Solid gold idol (600 gp).


Social Check DCs


Gomory Hayden, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Crown-heir. He wears his auburn hair down. He wears a mask on his face.

Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His mother raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a body guard again

Ideals: Artistic, Joker, Fighting. Flaws: Insane. Bonds: Nature, Job. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Gomory Hayden, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)4 (-3) 15 (+2)15 (+2)
Skills Acrobatics +1, Investigation -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Everard Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered violet stockings. He is portly but not overly obese. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Fletcher

Voice: Old Prospector

Attributes [hide]

Everard Walcott, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gerard Payton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. This hazel eyed northerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Gerard studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He became a Barber soon after.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker, Gifted. Bonds: Military, Job. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Gerard Payton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Azurite (10 gp). Silver pearl (60 gp). Jasper (50 gp).


Social Check DCs


Gerald Emsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. He keeps his white hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He dislikes all the random violence that takes place in the north. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gerald was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Carpenter.

Motivation: Wants his loneliness to end; and wants to open a new tavern

Ideals: Pacifist, Impeccable. Bonds: Job, Rich, Has a crush. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Gerald Emsworth, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)10 (+0) 7 (-2)13 (+1)
Skills Animal Handling +0, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp.


Social Check DCs

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