Gerald Upton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He has gray eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Guard profession.
History: He was raised in a white middle class family as the only child. In his 18th year, his parents were killed by a illithids raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Job, Enemies. Occupation: Butcher
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Citrine (30 gp). Aquamarine (400 gp). Sard (30 gp). 1 Chain shirt.
Drogo Burton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and grey robe with the hood down. He sports a flattop hair cut. His eyes are blue and beady.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.
History: Drogo was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Thomas Darlington, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His Stetson hat is riddled with cuts and holes. His ears are large.
Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered painting. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Ugly, Addict, Insane, Mundane. Occupation: Sailor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Shane Ramsey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and to get a good night's sleep
Flaws: Insomniac, Antagonistic. Bonds: Poor, In love, Nature. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. Chalcedony (50 gp).
Lance Appleton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long brown hair kept up in a rat tail. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them
History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and wants a kiss
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 6 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
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