Peter Dudley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is renowned for his bright tan suits and hats. His long brown hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north his family was never financially stable. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.
Motivation: Further expansion of business; and he's looking for his big break
Ideals: Disciplined. Bonds: Adventurer, Poor, Criminal record, Job. Occupation: Barkeep
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Crowbar. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.
Gunter Blakely, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean white cloak covering his clean studded leather. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Cartwright profession.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To be a Cartwright again; and expand his business
Flaws: Ugly, Mundane, Disease, Insomniac. Bonds: Job. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Elven, Aquan, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp.
Odo Stratford, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is auburn and very short. His brown eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the north. He is skeptical of what others tell him and is slow to trust.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was granted divine powers by his dying brother.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Rich, Family. Occupation: Armorer
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp.
Theobald Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. He has a long chestnut beard with little hanging trinkets. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of drow once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich, Religious. Occupation: Adventurer
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp.
Solomon Kenley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he very much looks the part of a Detective. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Job, Poor. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 20000 cp. Blue quartz (16 gp).
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