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NPC Generator

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Advanced [show]


Shane Marley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, marred by sweets. His black hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Flaws: Ugly, Insomniac, Insane. Bonds: Rich, Nature. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Shane Marley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Rolf Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a custom-built plate barding that's adorned with green lining and desert motifs. He keeps his black hair in a flapper bob. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He feeds upon the attention of others.

History: He was born in the south. His childhood dream was to be a Miner, but he was a colossal failure. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Mundane. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Brewer

Voice: American accent

Attributes [hide]

Rolf Wilberforce, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)11 (+0) 14 (+2)7 (-2)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His hair is silver and curly. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: William was raised in a hard working conservative environment. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. William's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor, Job, Adventurer. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

William Cotton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp. 1 Silk rope. 1 Climber’s kit.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting tan shirt and pants. He has a long auburn beard with little hanging trinkets. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His job bores him to no end. He has decided to make it more interesting.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Robert was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Beggar. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record, Immigrant. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Robert Gracey, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gilbert Shelley, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His chestnut hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with music.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Detective again; and expand his business

Ideals: Artistic, Gifted, Persistence. Bonds: Religious, Job. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Gilbert Shelley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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