Robert Merton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a lot of dark rich colors, with gold accents. He wears his silver hair down. His eyes are likewise green.
Personality: Eccentric and domineering, Robert will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the north to a Navigator, Robert learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He became a Navigator soon after.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Kyle Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His auburn hair is smooth and relatively long. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. He can't help but pocket interesting objects he comes across
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and he is a bit of a kleptomaniac
Flaws: Ugly, Disease. Bonds: Criminal record, Rich, Family. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
William Richie, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His eyes are violet and he is always smoking a pipe.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the ruined castle and found the beat up kukri and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others.
Flaws: Terse, Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Reynard Southey, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is dressed in a clean green cloak covering his clean studded leather. His chestnut hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Butcher arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Reynard's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and an old rival family wants him found
Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Family, Rich. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp.
Peter Nibley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. He wears a wide-brimmed hat to cover his moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He likes to make people angry or surprised. He works hard and plays hard.
History: He was born at the edge of vast island. His druidic abilities were realized during a raid on his village. After a long history of fighting, Peter and his spouse have recently divorced.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Nature, Debt. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!