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NPC Generator

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Advanced [show]


Trym Marleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He carries with him a set of clubs on his belt, each one with a sapphire on the hilt. His auburn hair is cut short with large spiked bangs in the front. His violet eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Optimist. Bonds: Attractive, Adventurer, Slave. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Trym Marleigh, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 4 (-3)17 (+3)
Skills History +2, Investigation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Solomon Watson, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His black hair is braided into rings. His green eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Solomon hails from a village terrorized by illithids. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and money/treasure

Flaws: Antagonistic. Bonds: Job, Enemies, Immigrant, Rich. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Solomon Watson, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)6 (-2) 8 (-1)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Anselm Norton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. He wears his chestnut hair up in a very large beehive style do. His brown eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He works hard and plays hard.

History: The child of a Healer, who enjoyed hunting, Anselm was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and revenge

Ideals: Logical. Flaws: Shy, Hedonist. Bonds: Nature, Enemies. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Anselm Norton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Golden yellow topaz (600 gp). Iolite (70 gp). Obsidian (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Adelard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear brown tank tops with blue pants. His golden hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Dyer, who enjoyed hunting, Adelard was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Beggar. He has achieved small success as a Beggar.

Motivation: Wants to open a new tavern; and to be a dyer again

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Adelard Hayhurst, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Everard Copeland, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is lengthy. His blue eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mortician mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he wants revenge against orcs

Ideals: Philantrophist. Flaws: Ugly, Shy, Disease. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Everard Copeland, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Hematite (11 gp). Azurite (11 gp). Tourmaline (80 gp). Red garnet (80 gp).


Social Check DCs

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