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Advanced [show]


Alexandre Darby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a yellow tunic with black highlights, and long grey pants that bunch up around his shoes. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alexandre is combative with any and all who dare try his patience in the slightest.

History: Alexandre hails from a village terrorized by orcs. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alexandre took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and someone believes him a fraud

Ideals: Philantrophist, Justice, Logical. Bonds: Attractive, Enemies, Nature. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Alexandre Darby, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Theodoric Gladstone, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a long, brown, dusty cloak. His clothes are grease stained in places. With bright golden hair and a scraggly beard. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Theodoric hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He left for the south, certain he would find work there.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Professionalism. Flaws: Insomniac. Bonds: Poor, Immigrant, Enemies. Occupation: Server

Voice: Sleepy voice

Attributes [hide]

Theodoric Gladstone, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 5 (-3)14 (+2) 11 (+0)14 (+2)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Henry Hailey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and black. His ears are large.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He worked as a nervous Miner and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly, Racist. Bonds: Military, Adventurer, Job. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Henry Hailey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 15 (+2)8 (-1) 6 (-2)8 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Randal Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. His blonde hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Stableman, who enjoyed hunting, Randal was taken on many hunting expeditions. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Family, Nature. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Randal Hale, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 8 (-1)11 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp. 1 Bullseye lantern. 1 Backpack. 1 Magnifying glass.


Social Check DCs


Roland Rylan, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his hand crossbow ready. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Military, Immigrant. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Roland Rylan, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Large well-done wool tapestry (400 gp). 1 Crowbar. 1 Backpack. 1 Masterwork Thieves’ tools.


Social Check DCs

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