Balimaar Atherton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears bulky pastel painted plate armor. He is an epitome of beauty. He has done his best to style his brown hair to look like a famous performer. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Flaws: Shy, Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Actor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Eye agate (6 gp). Golden pearl (80 gp).
Reynard Shelly, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He tends to wear a large black jacket. He has a hunchback. His hair is golden and curly. His brown unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Stylist. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and balancing his hectic life and new stylist responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Mentor. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Gerald Upton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man tends to wear a violet poncho over his likewise colored trousers and shirt. His black hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Gerald studied abroad. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Mason again; and expand his business
Ideals: Professionalism, Gifted. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Moonstone (40 gp).
Godfrey Dryden, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears professional attire. He has a very tight haircut. He has a dull look in his blue eyes.
Personality: He dislikes all the random violence that takes place in the south. He invites people to come help in his community garden.
History: He was born several months after his father was called into army service. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Pacifist, Philantrophist. Bonds: Attractive, Military, Criminal record. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Undercommon, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Kyle Watson, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He is bald on top and has large auburn tufts of hair around his ears. His brown eyes peer out from beneath his broad tan hat.
Personality: Overbrimming with self-confidence, Kyle isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Kyle was born in the east. At a young age he loved to build and create. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Impeccable, Persistence, Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Dilettante
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. Obsidian (7 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
