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NPC Generator

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Advanced [show]


Ernest Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His hair is chestnut and curly. His eyes are amber and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: He comes from a rich eastern family. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Persistence. Flaws: Ugly, Selfish, Hedonist. Bonds: Rich. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Ernest Altham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports yellow clothing, slightly heavier than average wear. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: To reunite with his old friends; and to settle down with his crush

Flaws: Ugly, Hedonist. Bonds: Has a crush, Poor, Adventurer. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Drogo Dalton, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Medicine +1, Performance +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Gerard Rayden, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by beers. His deerstalker hat is riddled with cuts and holes. He has a tattooed face.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Gerard Rayden, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)5 (-3) 14 (+2)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp.


Social Check DCs


Alex Hornsby, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His skin is also unnaturally pale. His chestnut hair is matted, messy, and big. His eyes are likewise hazel.

Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Ugly. Bonds: Job, In love, Poor. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Alex Hornsby, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 14 (+2)7 (-2)
Skills Persuasion +0, Religion +4
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 60 pp.


Social Check DCs


Godfrey Altham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. He has blonde hair. He has a dull look in his gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Secretive, Disease. Bonds: Attractive, Adventurer. Occupation: Beggar

Voice: Jamaican accent

Attributes [hide]

Godfrey Altham, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)17 (+3) 13 (+1)11 (+0)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 sp.


Social Check DCs

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