Guy Walpole, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His hair is always cut to a buzz. His eyes are hazel and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Masseuse, his father struggled to pay the bills. A gifted student he started as a Masseuse, but he got bored and became a Knight. He then took over the family business and is one of the better Knight for hire.
Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job
Ideals: Athletic, Optimist, Impeccable. Flaws: Selfish. Bonds: Poor, Job. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 15000 cp.
Diggory Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears tattered old clothes. He has a hunchback. His black hair is slicked back into a classic pompadour. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better kind of golem.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it
Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Servant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 90 pp.
William Budd, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light grey in addition to tight pants. His head has been shaved. His gray eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, William and his spouse have recently divorced.
Motivation: To unite with his brother; and he is wracked by social anxiety
Flaws: Ugly, Antagonistic, Fearful, PTSD. Bonds: Rich, Family. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 5 (-3) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Gomory Ainsley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a black and yellow handkerchief worn on his left side. His golden hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born several months after his father was called into army service. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Shy. Bonds: Military, Adventurer, Family. Occupation: Soapmaker
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Gunter Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Prone to second guessing himself, he comes off as nervous. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south to a Mason, Gunter learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Mason. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Shy, Impulsive, Mundane. Bonds: Attractive, Job. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Jade (110 gp). Azurite (15 gp). Amber (110 gp). 1 Holy water. 2 Thunderstones. 3 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
