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NPC Generator

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Advanced [show]


Gilbert Tattersall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears red trousers with grey and blue striped suspenders. He wears various colorful collared shirts. He wears his blonde hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. Gilbert was born on a far western mountains where he grew up under the tutelage of his mother, an expert Miller. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Money/treasure; and wants to raise his children well

Flaws: Depressed. Bonds: Family, Immigrant, Has a crush, Rich. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Gilbert Tattersall, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. His white hair is heavily combed to the right. His green eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.

History: Born in the south to a Sage, John learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He doesn't get along with people that don't share his tastes; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Job, Adventurer, Guardian. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

John Marleigh, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Stealth +0, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. 7 Acid flasks. 3 Tanglefoot bags. 4 Holy water.


Social Check DCs


Charles Reed, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears an entirely brown suit with green socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.

Motivation: To unite with his sister.

Ideals: Professionalism. Flaws: Mundane, Depressed. Bonds: Slave, Family. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Charles Reed, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Norman Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His hair is short and golden. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: Norman was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Locksmith soon after.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Artistic, Persistence. Flaws: Selfish, Fearful. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Norman Kimberly, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)8 (-1) 4 (-3)15 (+2)
Skills Animal Handling -1, Sleight of Hand +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Richard Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His golden hair is drawn into a tight pony tail with a skull scrunchie. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north his family was never financially stable. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels threatened by others.

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Poor. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Richard Fidget, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)6 (-2) 12 (+1)15 (+2)
Skills Nature +0, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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