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NPC Generator

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Advanced [show]


Lance Tickle, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he dresses in collared shirts and wears a proper scarf over his head. He keeps his long blonde hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with his god.

History: Lance hails from a village terrorized by goblins. He moved out west to avoid the crime he committed. He's since become an addict/alcoholic.

Motivation: He wants revenge against goblins; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Addict. Bonds: Religious, Enemies, Criminal record. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Lance Tickle, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)7 (-2) 13 (+1)8 (-1)
Skills Arcana +0, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Randal Westcott, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely tan suit with green socks and a vest with buckled shoes. His black hair is knotted and matted. He wears an eyepatch.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Knight mother left him crippled. He was granted divine powers by his dying sister.

Motivation: He loathes his own lifestyle.

Ideals: Opinionated, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Randal Westcott, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 9 (-1)5 (-3)
Skills Deception -1, Intimidation -1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Everard Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy blonde beard and wild blonde hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Everard was born with his father's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and seeks redemption

Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Criminal record. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Everard Oakley, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 18 (+4)14 (+2) 9 (-1)10 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Heward Whitby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, grey, dusty cloak. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the north, but his parents moved at a very young age to the south. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Heward's father didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Athletic, Artistic. Flaws: Shy, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Heward Whitby, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Patrick Camden, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with red pants. His golden hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.

History: His father raised him in a mountain cabin. Like his mother and his brother before him, after school he went straight into learning to become a Bather. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Insane. Bonds: Adventurer, Nature, Job. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Patrick Camden, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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