Rolf Ramsey, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is dressed in earthy colors with a brown and grey handkerchief worn on his right side. His whole body is exceptionally muscular. He keeps his white hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born on a small isolated farm. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Extrovert, Justice. Flaws: Insomniac. Bonds: Immigrant, Criminal record, Nature. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 53 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 19 (+4) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. Carnelian (50 gp). Chalcedony (50 gp). 1 Minor magic item.
Charles Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has brown hair. He wears large thick round spectacles.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Charles hails from a village terrorized by dire rats. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Philantrophist, Gifted. Bonds: Rich, Enemies. Occupation: Glassblower
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2600 sp. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Henry Vance, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he dresses in white turtlenecks beneath a black coat with pastel slacks. His red hair is cut short. His thin eyebrows rest above his beady hazel eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Bricklayer; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Philantrophist, Gifted, Fighting. Flaws: Ugly. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 80 pp. 1 Half-Plate. 1 Buckler. 1 Half-Plate.
Don Pinkerton, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His hair is always cut to a buzz. His eyes are violet and he is always smoking a pipe.
Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Fisher
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Arnold Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. His red hair is lengthy and is close to two feet long. His eyes are brown and he is always smoking a pipe.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the north, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and revenge
Flaws: Fearful, Racist. Bonds: Enemies, Immigrant, Debt. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +3
Possessions: 5000 cp.
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