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NPC Generator

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Advanced [show]


Anthony Rodney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, constantly wearing a white suit, black shirt, and red tie. He has wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Butcher, who enjoyed hunting, Anthony was taken on many hunting expeditions. He moved out west to avoid the crime he committed. He then took over the family business and is one of the better Shepherd for hire.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Flaws: Antagonistic. Bonds: Job, Nature, Criminal record, Religious. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Anthony Rodney, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)15 (+2) 10 (+0)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Masterwork studded leather.


Social Check DCs


Balimaar Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with yellow highlights, and long black pants that bunch up around his shoes, and he perpetually has his sword ready. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.

History: He was born to loving parents in a slum to the south. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many illithids want him driven away; and he's repulsed by the pc

Ideals: Fighting, Professionalism, Persistence. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Balimaar Shipley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +0, Athletics +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2

Possessions: 31000 sp.


Social Check DCs


Frederick Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a pastel and brown robe with the hood down. He is muscular with a powerful set of arms. His moppish red hair is in a traditional bowl cut. This gray eyed northerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Shoemaker business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Criminal record, Rich. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Frederick Fawcett, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Moss agate (11 gp). Aquamarine (500 gp). Chrysoberyl (40 gp).


Social Check DCs


Gerald Oakley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. He keeps his auburn hair in a flapper bob. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Job, Mentor. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Gerald Oakley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp. Banded agate (9 gp). Silver pearl (50 gp).


Social Check DCs


William Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of the four houses of cards on his torso. He carries a battered dagger and tarnished longbow as well. He wears his white hair up. His eyes are gray and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to fit into much smaller and tighter spaces than normal.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Opinionated, Gifted. Bonds: Nature, Job. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

William Harley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 17 (+3)14 (+2) 7 (-2)9 (-1)
Skills Acrobatics +0, Perception +0
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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