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NPC Generator

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Advanced [show]


Gunter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Body Guard. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny opal earrings on each ear.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Body Guard and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and sabotage a competitor

Ideals: Gifted. Flaws: Insane. Bonds: Job, Rich, Slave. Occupation: Body Guard

Voice: Creaky witch voice

Attributes [hide]

Gunter Tewksbury, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)11 (+0) 14 (+2)8 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Diggory Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is lengthy. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.

History: He was raised in a desert tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Knight for hire.

Motivation: Sabotage a competitor; and to be a locksmith again

Ideals: Gifted. Bonds: Poor, Attractive, Job, Nature. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Diggory Harrington, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)12 (+1) 17 (+3)11 (+0)
Skills Athletics +0, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp. 4 Tanglefoot bags. 2 Thunderstones. 4 Tanglefoot bags.


Social Check DCs


John Alston, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and is dressed in earthy colors with a red and tan handkerchief worn on his right side. His auburn hair is slicked back into a classic pompadour. His blue eyes peer out from beneath his small red hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with a lost civilization.

History: When he was but 6 years old his parents immigrated from the south. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. John's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge; and someone believes him a fraud

Flaws: Depressed, Antagonistic. Bonds: Adventurer, Immigrant, Enemies. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

John Alston, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Stealth +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Diggory Carlisle, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. His silver hair is still thick. His eyes, though not visible through his cowl, are brown.

Personality: A skeptical and narcissistic man, Diggory's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and to unite with his brother

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Religious, Family. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Diggory Carlisle, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Persuasion +5, Stealth +1
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 800 sp. Deep blue spinel (900 gp).


Social Check DCs


Shane Spalding, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a green and black robe with the hood down. He wears his silver hair down. His eyes are hazel and beady.

Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.

History: Shane lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Architect, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: Wants to raise his children well; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Ugly, Selfish. Bonds: Family. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Shane Spalding, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)10 (+0) 17 (+3)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs

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