Arnold Winthrop, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His chestnut hair is knotted and matted. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.
History: Gifted from a young age, Arnold studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 17 (+3) | 18 (+4) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Undercommon, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Tim Harlow, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. His left hand appears badly burned and disfigured. His tied-back hair is white. He tend to wears goggles to shield his eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Entrepeneur. Flaws: Racist, Fearful. Bonds: Immigrant. Occupation: Mason
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 5000 cp. 1 Antitoxin. 5 Acid flasks.
Simon Lindsey, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He wears a feathered hat to hide his balding. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Simon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Simon's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Layabout and was forced into it by his family; and he uses money and sex appeal to get what he needs
Flaws: Disease, Antagonistic. Bonds: Rich, Attractive, Immigrant, Family. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Conrad Norton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and very much looks the part of a Barrister. His red hair is braided into rings. His brown eyes peer out from beneath his small white hat.
Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Revenge; and he has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Barrister
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2300 sp. 1 Masterwork studded leather. 1 Half-Plate.
Cory Whitby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a black suit, grey shirt, and tan tie. His brown hair is styled in orderly dreadlocks. His eyes are violet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker, Justice. Flaws: Insane. Bonds: Attractive, Military. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
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