Anselm Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and carries tridents. His hair is chestnut and very short. His brown eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered east to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Family, Adventurer. Occupation: Unemployed
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
Possessions: 6000 sp. Bloodstone (50 gp). Aquamarine (500 gp). Iolite (50 gp). Azurite (6 gp).
Gunter Wellington, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. He has a brown handlebar mustache and slicked back brown hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He comes from a rich western family. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gunter's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Nothing but the best is good enough for him; and to reunite with his old friends
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Religious, Adventurer. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.
Percival Ridley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears an entirely black suit with tan socks and a vest with buckled shoes. His head has been shaved. His brown eyes have a joyful gleam in them most of the time.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Ugly, Insane, Impulsive. Bonds: Adventurer. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1700 sp.
Gerald Blakely, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears just a green suit. He is tall, broad shouldered and powerfully built. His long blonde hair reaches down to his waist. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the east to a Unemployed, Gerald learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is unsatisfied with his job; and a rival would like him out of the picture
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Job, Criminal record. Occupation: Unemployed
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Bullseye lantern.
Roger Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his chestnut hair down. He wears crescent spectacles with a black brim.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with finding treasure.
History: A powerful wizard made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Flaws: Terse. Bonds: Attractive, Adventurer, Mentor, Debt. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 6 (-2) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 4000 cp. Lapis lazuli (14 gp). Eye agate (14 gp). Blue sapphire (800 gp).
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