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NPC Generator

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Advanced [show]


Nicholas Redfield, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a fine chain shirt which he covers with red colored cloaks and clothing, and his gloved hand is found clutching a quarterstaff. His golden hair is long and unkept. His eyes are gray and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Slave. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Nicholas Redfield, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 13 (+1)16 (+3)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 2 Alchemist’s fire.


Social Check DCs


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His tied-back hair is silver. His skin is flawless and his amber eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Bertram hails from a village terrorized by giants. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A deep hatred of giants; and he feels that his past leaves him morally obligated to help

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Enemies, Criminal record. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Bertram Marston, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)12 (+1) 4 (-3)13 (+1)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +3

Possessions: 2300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Justin Browning, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his black hair to look like a famous performer. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Justin was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Justin Browning, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 8 (-1)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Patrick Gresham, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Patrick studied abroad. After coming to the age of reason, Patrick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things.

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Patrick Gresham, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a red suit. He is bald on top and has large black tufts of hair around his ears. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Artistic. Flaws: Ugly, Forgetful, Mundane. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

John Everly, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 9 (-1)8 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs

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