Lance Winthrop, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his hair in dreadlocks. His eyes are likewise blue.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not trust anyone and sleeps with one eye open.
History: A powerful wizard made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Flaws: Antagonistic, Insomniac. Bonds: Poor, Mentor, Immigrant. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 500 sp.
Hunter Vance, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tan costume with the symbols of the sun god on his torso. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He has worked as a Server like his father before him.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Fighting. Bonds: Job, Military, Rich. Occupation: Server
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 6 (-2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Justin Blyth, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears a black costume with the symbols of luck on his torso. His red hair is greasy and uncared for. His eyes are green and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His religion dominates his actions.
Ideals: Joker, Pacifist, Persistence. Flaws: Ugly. Bonds: Religious. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp. 1 Breastplate.
Jocelyn Brent, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. He carries a battered greatsword and tarnished falchion as well. He has dyed his greying black hair a little too much giving a sharp black color. His face is covered beneath a completely black helmet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He comes from a rich southern family. His first spouse was a Cook, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Painter like his father before him.
Motivation: Regain custody of his son.
Ideals: Fighting. Bonds: Rich, Job, Adventurer, Family. Occupation: Painter
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Abyssal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Raymond Shelly, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is typically in his Bather uniform. With a patchy silver beard and wild silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Sage, who enjoyed hunting, Raymond was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Job, Nature. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
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