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NPC Generator

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Advanced [show]


Ralf Perry, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a pastel shirt with thin blue vertical stripes and brown pants. He has a small bristly mustache and wavy brown hair. This gray eyed northerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Ralf embodies much of what other species detest in the Humans. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Ralf was born with his mother's beautiful face. His necromantic abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Courier

Voice: Draws out vowels

Attributes [hide]

Ralf Perry, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp. Iolite (70 gp). Sard (70 gp). Blue quartz (10 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Jocelyn Coombs, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is slicked back into a classic pompadour. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Jocelyn was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his son; and he's repulsed by the pc

Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Family, Adventurer. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Jocelyn Coombs, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)7 (-2) 17 (+3)16 (+3)
Skills Arcana +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Shane Ramsay, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Locksmith. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He struck the Locksmith job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally; and to be a cook again

Ideals: Disciplined, Fighting. Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Shane Ramsay, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 13 (+1)17 (+3)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anthony Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports brown clothing, slightly heavier than average wear. With bright auburn hair and a scraggly beard. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 7 years old his parents immigrated from the south. Through the years after Anthony was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Anthony's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Anthony Myerscough, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)10 (+0) 15 (+2)18 (+4)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Prescott, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey costume with the symbols of the four houses of cards on his torso. His black hair is thinning but still full. His fierce amber eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: Wants to raise his children well.

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Adventurer. Occupation: Hunter

Voice: Spanish accent

Attributes [hide]

Everard Prescott, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Breastplate. 1 Buckler.


Social Check DCs

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