Drogo Compton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large red mantle and cape that has been intricately interwoven into his white robe. His brown hair is drawn into a tight pony tail with a card scrunchie. He has brown eyes.
Personality: Always inclined to offer people food he seems plenty friendly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of a Brewer, who enjoyed hunting, Drogo was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist, Gifted. Bonds: Immigrant, Slave, Nature. Occupation: Apothecary
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 18000 cp. Chrysoprase (60 gp). 1 Minor magic item.
Godfrey Halsey, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair, while still mostly auburn, has prominent grey streaks. His ears are large.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.
History: He was born in a small island village. He has had some formal music training, and achieved minor success. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends.
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Adventurer, Nature. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 4 Acid flasks.
Gilbert Stafford, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. As long as the job gets done he does not care how it got done.
History: He was born in the west. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Weaver like his mother before him.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Weaver
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. Rose (20 gp). 1 Half-Plate. 1 Banded mail. 1 Banded mail.
Raymond Allerton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears an entirely red suit with black socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. He wears his red hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.
History: Raymond was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Spy for hire.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new spy responsibilities is difficult
Flaws: Ugly, Antagonistic, Shy. Bonds: Slave, Job. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 90 pp.
Jocelyn Kent, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His silver hair, when down, is lengthy. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record, Poor. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
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