Drogo Mori, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears an entirely tan suit with blue socks and a vest with buckled shoes. His long white hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Slave, Military. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Tim Ashton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. His hair is long and brown with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Tim was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Professionalism, Philantrophist. Bonds: Attractive, Immigrant, Job. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Blue quartz (14 gp).
Gomory Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely violet suit with blue socks and a vest with buckled shoes. He is physically well-built. His golden hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He dislikes all the random violence that takes place in the east. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Interpreter, who enjoyed hunting, Gomory was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Pacifist, Impeccable. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp.
Gilbert Windsor, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He has a large black mantle and cape that has been intricately interwoven into his pastel robe, and his gloved hand is found clutching a shortspear. His long red hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. He now owns his own business.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.
Ideals: Gifted. Flaws: Emotional, Mundane. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Arnold Livingstone, Male Human [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered brown stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His auburn hair is greasy and uncared for. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Arnold lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Spice Merchant like his father before him.
Motivation: Further expansion of business; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Mentor, Job. Occupation: Spice Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 40 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Coral (140 gp). White pearl (140 gp). Moss agate (8 gp).
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