Kyle Asheton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. His long red hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the east. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Kyle has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep.
Ideals: Pacifist. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Solomon Clapham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a simple green robe with white stripes complete with hood. His tied-back hair is auburn. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: He was born blind and as such lacked many opportunities for work. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Ugly, Insane, Disease. Bonds: Nature. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
John Presley, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is physically well-built. He has moderate length brown hair. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He is harsh and unforgiving.
History: He was born to a criminal king-pin and mafia family John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, John and his spouse have recently divorced.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Flaws: Ugly, Hedonist, Antagonistic. Bonds: Criminal record. Occupation: Doctor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Brown-green garnet (120 gp). 1 Masterwork Common Melee.
Peter Weston, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan costume with the symbols of his god on his torso. He has wavy red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Peter studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and his religion dominates his actions
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Religious, Military. Occupation: Apothecary
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Gerard Axton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'9" and is typically in his Merchant uniform. His hair is chestnut and curly. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Gerard studied abroad. In his 13th year, his parents were killed by a orcs raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying brother.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Philantrophist, Gifted. Bonds: Job, Attractive, Enemies. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 12000 cp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
