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NPC Generator

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Advanced [show]


Anselm Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his green robe. He has a small bristly mustache and wavy golden hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Adventurer, Family. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Anselm Wedgwood, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 40 pp.


Social Check DCs


Ernest Badger, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He usually wears his black robe and has his monstrous two handed axe always slung over his shoulder. His black hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Criminal record, Religious, Adventurer, Rich. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Ernest Badger, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Tattersall, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports tan clothing, slightly heavier than average wear. His black hair is cut short. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the west. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Recently he has begun working with bootleggers and crooks.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Pacifist. Flaws: Mundane. Bonds: Criminal record, Immigrant, Has a crush. Occupation: Courier

Voice: Rolls R's

Attributes [hide]

Don Tattersall, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Norman Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his morningstar ready. He keeps his black hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 3 years old his parents immigrated from the south. He moved from fad to fad and when he turned 15 he discovered poetry. He became a Healer soon after.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Fighting, Artistic. Bonds: Job, Immigrant. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Everleigh, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Bernard Snape, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has styled his black hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Insomniac, Fearful. Bonds: Attractive, Rich, Job. Occupation: Courier

Voice: Sounds elderly

Attributes [hide]

Bernard Snape, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)8 (-1) 8 (-1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 20 pp. Aquamarine (700 gp). Blue quartz (14 gp). Jasper (60 gp). Chrysoberyl (40 gp). 1 Minor magic item.


Social Check DCs

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