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NPC Generator

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Advanced [show]


Everard Blythe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. He keeps his blonde hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is mildly Human supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Junk Dealer, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC.

Flaws: Racist, Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard Blythe, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Hubert Merton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his black hair up in a very large beehive style do. His eyes are likewise gray.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Persistence. Flaws: Greedy, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Hubert Merton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is also unnaturally pale. He sports a long blonde beard, and similarly colored long hair. This violet eyed westerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Gerald Mitchell, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)7 (-2) 7 (-2)15 (+2)
Skills Insight +0, Investigation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Raymond Tyndall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy white pantaloons and a blue scarf. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a forest tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Passionate, Fighting. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Raymond Tyndall, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)6 (-2) 9 (-1)7 (-2)
Skills Investigation +0, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Percival York, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a worn and beaten armor. His brown hair and beard is wavy and long. His gray eyes peer out from beneath his Stetson red hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying brother.

Motivation: Human compassion; and wants to work out more often

Ideals: Joker, Gifted, Athletic. Flaws: Racist. Bonds: Mentor. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Percival York, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 8 (-1)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp.


Social Check DCs

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