Percival Kendall, Male Human [Permalink]
Personal [hide]
Description: This eastern man sports white clothing, slightly heavier than average wear. His clothes are grease stained in places. With a patchy auburn beard and wild auburn hair. His eyes are a pleasant amber.
Personality: He is mildly Human supremacist, though he does not identify as such. He misses his home and complains about the freezing weather, even in summer.
History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Human compassion.
Flaws: Racist. Bonds: Poor, Immigrant, Mentor, Adventurer. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 21000 cp. 1 Minor magic item.
Wymar Thornton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Fighting. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Cook
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 cp. Red-brown spinel (130 gp). Rhodochrosite (11 gp). Malachite (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Theobald Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a brown deerstalker hat and brown clothes. He has a hunchback. His long blonde hair reaches down to his waist. He has brown eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in a small forest village. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now owns his own business.
Motivation: His religion dominates his actions; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Logical. Flaws: Ugly. Bonds: Job, Nature, Immigrant, Religious. Occupation: Jeweler
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp. Malachite (9 gp).
Randal Cromwell, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. His eyes are violet and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To prove his worth to the world; and further expansion of business
Flaws: Secretive, Impulsive. Bonds: Military, Adventurer, Job. Occupation: Glassblower
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 7000 sp.
Balimaar Home, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has done his best to style his white hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.
Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of a Cartwright, who enjoyed hunting, Balimaar was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.
Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a layabout and was forced into it by his family
Bonds: Job, Attractive, Nature, Family, Slave. Occupation: Layabout
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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