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NPC Generator

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Advanced [show]


Gilbert Harrington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. He has a very tight haircut. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Gifted, Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Gilbert Harrington, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 4 (-3)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Bloodstone (30 gp). Freshwater pearl (15 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dustin Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bounty Hunter. He has a moderate pudge and is not very fit. He has no hair. His eyes are gray and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of northern immigrants he idolized his father. He helped his father out around the business and became quite the natural. By chance he met his sister recently and the two have been together since.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and he is content

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Family, Immigrant, Job. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Dustin Lindsay, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Aldous Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears black painted combat armor at almost all times. His long black hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has never given up on his music dream.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Wheatley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)12 (+1) 13 (+1)17 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theobald Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. His auburn hair is cut jaggedly and amateurishly. He has several tiny jet earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Immigrant, Rich, Criminal record, Adventurer. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Theobald Davenport, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp. 1 Hourglass.


Social Check DCs


Gomory Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gomory was born with his mother's beautiful face. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Many giants want him driven away; and he feels threatened by others

Ideals: Philantrophist, Persistence. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Gomory Warwick, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp. Tourmaline (150 gp). Rose (30 gp). 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs

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