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NPC Generator

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Advanced [show]


Theobald Wilberforce, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Navigator father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Theobald Wilberforce, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Charles Shelly, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely tan suit with green socks and a vest with buckled shoes. His brown hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted necromantic powers by his dying sister.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Debt. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Charles Shelly, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 20 pp.


Social Check DCs


Rolf Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large green mantle and cape that has been intricately interwoven into his brown robe. His brown hair is matted, messy, and big. This brown eyed easterner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Nature, Criminal record. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Rolf Walcott, Male Human Fighter 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Axton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a green and tan handkerchief worn on his right side. His tied-back hair is red. He has hazel eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Don was raised in a hard working conservative environment. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Map Maker.

Motivation: To be a Tailor again.

Ideals: Gifted. Bonds: Attractive, Job, Family. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Don Axton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Everard Haley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He enjoys reading and quiet.

History: He got into the Bather business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He got away from his former life and has fallen to alcoholism.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern

Ideals: Joker, Logical. Flaws: Ugly, Addict. Bonds: Job, Criminal record. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Everard Haley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)15 (+2) 10 (+0)5 (-3)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs

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