Bertram Harley, Male Human [Permalink]
Personal [hide]
Description: A 6'1" western man, he wears a robe, a symbol of his god around his neck, and a dagger on his belt. His chestnut hair is smooth and relatively long. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was granted psionic powers by his dying sister.
Motivation: He is greedy; and many brigands want him driven away
Ideals: Fighting, Optimist, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Dustin Perry, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is an amazing painter.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He was granted necromantic powers by his dying brother.
Motivation: He is terrified, and will act out of fear.
Ideals: Justice, Gifted. Bonds: Poor, Attractive, Nature. Occupation: Spy
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Citrine (50 gp). Malachite (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Roscoe, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in an above average manner. He sports a flattop hair cut. His half smiles and green eyes are beguiling and draw you in.
Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and money/treasure
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Violet garnet (600 gp). 1 Masterwork Common Melee.
Odo Gladstone, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. His tied-back hair is chestnut. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: He was born to loving parents in a slum to the south. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Poor. Occupation: Cartwright
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp.
Odo Cooper, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His silver hair is still thick. His eyes, though not visible through his cowl, are hazel.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 5 years old his parents immigrated from the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Dilettante
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
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