Justin Mitchell, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears an entirely brown suit with blue socks and a vest with buckled shoes. His chestnut hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Military, Family. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Just what you see.
Raymond Astley, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is still thick. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Persistence. Flaws: Insane. Bonds: Poor, Adventurer, Slave. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Don Easton, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this eastern man wears a brown shirt with thin grey vertical stripes and tan pants. He keeps his long white hair kept up in a rat tail. He has gleaming, smiling green eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.
History: The child of eastern immigrants he idolized his father. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 5 (-3) | 18 (+4) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Giant, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Charles Garfield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and expand his business
Ideals: Gifted, Philantrophist. Bonds: Attractive, Slave. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Gunter Merton, Male Human [Permalink]
Personal [hide]
Description: This man is renowned for his bright grey suits and hats, and sports empty pouches on his belt. He has black hair. His eyes are green and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: He desires power and/or immortality.
Ideals: Fighting. Bonds: Enemies, Adventurer, Criminal record. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
