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NPC Generator

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Advanced [show]


Simon Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. His skin is fair and his fingers are delicate and long. His hair is short and golden. His eyes are a pleasant brown.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he's looking for his big break

Flaws: Antagonistic. Bonds: Criminal record, Religious, Rich, Adventurer. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Simon Byron, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 16 (+3)15 (+2) 10 (+0)17 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Charles Cooper, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large white jacket. His black hair is smooth and relatively long. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his music dream.

Motivation: His religion dominates his actions; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Poor, Religious, Mentor. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Charles Cooper, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 12 (+1)10 (+0)
Skills Investigation +5, Stealth +2
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Lapis lazuli (6 gp). Jade (110 gp). 1 Minor magic item.


Social Check DCs


Godfrey Abram, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His brown hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Junk Dealer, but he got bored and became a Farmer. He used his abilities to travel the world and help people.

Motivation: To be a Junk Dealer again; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Job, Religious. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Godfrey Abram, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)15 (+2) 5 (-3)13 (+1)
Skills Insight -1, Performance +3
Senses Passive Perception 7
Languages Common, Abyssal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Large well-done wool tapestry (600 gp). Old masterpiece painting (700 gp). 1 Masterwork Common Melee.


Social Check DCs


Guy Huxley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey armored body suit, with a simple violet line shooting up and back down. He wears a colorful flower in his blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was granted necromantic powers by his dying sister.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Gifted, Logical. Flaws: Addict. Bonds: Attractive. Occupation: Barrister

Voice: American accent

Attributes [hide]

Guy Huxley, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Patrick Wheatley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His black hair is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Map Maker. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Artistic, Fighting. Flaws: Forgetful. Bonds: Job. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Patrick Wheatley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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