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NPC Generator

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Advanced [show]


Peter Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long auburn beard, and similarly colored long hair. He has a dull look in his brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. Cursed with unlife at a very young age, Peter has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Masseuse

Voice: Breathy voice

Attributes [hide]

Peter Eastoft, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 6 (-2)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Solomon Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly red, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends.

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Solomon Kelsey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)14 (+2) 17 (+3)12 (+1)
Skills Religion +4
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1600 sp. 3 Acid flasks. 1 Everburning torch.


Social Check DCs


Gunter Braxton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. He wears his white hair down. This blue eyed southerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Body Guard, Gunter learned a great deal about his mother's area of expertise. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has drifted from career to career and currently works as a Body Guard.

Motivation: Sabotage a competitor.

Flaws: Antagonistic. Bonds: Rich, Job, Mentor, Immigrant, Enemies. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Gunter Braxton, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 cp. Banded agate (11 gp). Eye agate (11 gp). 1 Minor magic item.


Social Check DCs


Tim Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a green top hat and green clothes. He has a very tight haircut. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Dyer.

Motivation: Wants to open a new tavern; and he feels threatened by others

Ideals: Extrovert, Entrepeneur. Flaws: Greedy, Fearful. Bonds: Job. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Heiser, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)14 (+2) 7 (-2)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 8
Languages Common, Terran, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Raymond Gracey, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He has a small bristly mustache and wavy red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Joker. Flaws: Greedy. Bonds: Attractive, Poor, Immigrant. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Raymond Gracey, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)7 (-2) 15 (+2)9 (-1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs

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