Chad Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Barkeep uniform. He has styled his red hair well, parting it to the right. His brown eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Chad was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Barkeep
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp. Deep blue spinel (600 gp). Chalcedony (60 gp).
Manfred Appleton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a green and tan handkerchief worn on his left side. His auburn hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the south, but his parents moved at a very young age to the east. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Nature, Job. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 3200 sp.
Alex Denholm, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is cut short with large spiked bangs in the front. His blue eyes peer out from beneath his deerstalker blue hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in a small forest village. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Depressed, Fearful, Ugly. Bonds: Nature. Occupation: Barrister
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Masterwork studded leather.
Thomas Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright green suits and hats. He keeps his black hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the south his family was never financially stable. A freak accident while working with his Ruler father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Attractive, Poor, Religious. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 34000 sp. Gold dragon comb with red garnet eye (300 gp). Gold and topaz bottle stopper cork (300 gp). 1 Half-Plate. 1 Half-Plate.
Lewis Eastoft, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his chestnut hair to look like a famous performer. His skin is flawless and his green eyes scan people very quickly.
Personality: Lewis wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Lewis was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Disciplined, Persistence. Bonds: Attractive, Religious, Adventurer. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp. Coral (70 gp). Eye agate (13 gp). Chalcedony (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
