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NPC Generator

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Advanced [show]


Frederick Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long chestnut beard, and similarly colored long hair. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Frederick was born in the south. At a young age he loved to build and create. He moved out north to avoid the crime he committed. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Insane. Bonds: Poor, Job, Criminal record. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Wilberforce, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Roland Alston, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears black trousers with grey and red striped suspenders. He wears various colorful collared shirts. His red hair is singed and shortened. His green eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Roland was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roland took refuge in the old dungeon and found the beat up club and armor he uses now. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Job, Nature. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Roland Alston, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 8 (-1)16 (+3)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Alexandre Heiser, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with broad hat. His broad hat is riddled with cuts and holes. His hazel eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the east his family was never financially stable. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Family, Poor. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Alexandre Heiser, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 16 (+3)11 (+0) 4 (-3)18 (+4)
Skills Investigation +2, Nature +2
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp.


Social Check DCs


Clerebold Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of tridents on his belt, each one with a sapphire on the hilt. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Criminal record, Religious. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Windsor, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)11 (+0) 16 (+3)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trym Clayton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing violet shirts, loose pants, and blazers most of the time. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trym hails from a village terrorized by gnolls. He dropped out of school before completing his studies. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants revenge against gnolls

Ideals: Logical. Flaws: Forgetful. Bonds: Attractive, Criminal record, Enemies. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Trym Clayton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)9 (-1) 12 (+1)10 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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