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Advanced [show]


Roger Norton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his black hair well, parting it to the right. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 3 years old his parents immigrated from the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Mundane, Impulsive. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Roger Norton, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1

Possessions: 44000 sp. White opal (700 gp). Eye agate (4 gp). 1 Minor magic item.


Social Check DCs


Hugh Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His black hair is well kept and his bushy mustache is tapered upwards at the ends. This blue eyed westerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.

History: He got into the Gardener business at a young age. A gifted student he started as a Barrister, but he got bored and became a Gardener. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Professionalism, Impeccable. Flaws: Mundane. Bonds: Job, Rich. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Hugh Melancon, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Athletics +0, Intimidation +1
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs


Peter Skelton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has chestnut hair. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. Peter was born on a far southern desert where he grew up under the tutelage of his father, an expert Marshal. He now mingles about in high society.

Motivation: He's looking for his big break; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated. Bonds: Criminal record, Rich, Immigrant, Adventurer. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Peter Skelton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)9 (-1) 17 (+3)11 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Kyle Bradley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear black tank tops with tan pants, and a wedding ring on his left hand. His hair is white and curly. His gray unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Disease, Insane. Bonds: In love, Criminal record. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Kyle Bradley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gilbert Mori, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a pastel vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His silver hair is unkempt and raggedy. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Gilbert studied abroad. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted druidic powers by his dying brother.

Motivation: He feels that his past leaves him morally obligated to help; and he wants to get laid

Ideals: Joker, Gifted. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Gilbert Mori, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 3 (-4)9 (-1) 6 (-2)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp. Red spinel (70 gp). Sard (30 gp). Blue quartz (14 gp). 1 Tanglefoot bags.


Social Check DCs

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