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Advanced [show]


Odo Cromwell, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man prefers to wear green clothing when he does not wear armor. He keeps his chestnut hair in a pixie cut. He has brown eyes and a green hat with a blue feather.

Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Odo has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Odo Cromwell, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)9 (-1) 14 (+2)7 (-2)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 30 pp. Gold and topaz bottle stopper cork (600 gp). Solid gold idol (300 gp). 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Clerebold Addington, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in brown turtlenecks beneath a white coat with brown slacks. He wears his brown hair up in a very large beehive style do. He has gray eyes and a brown hat with a white feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a desert tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Nature, Rich. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Clerebold Addington, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)16 (+3) 12 (+1)18 (+4)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 700 sp.


Social Check DCs


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a broad hat to cover his moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the north, but his parents moved at a very young age to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Trym Clare, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Aldous Winchester, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. His skin is fair and his fingers are delicate and long. With bright golden hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of drow once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has worked as a Marshal like his mother before him.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Impeccable. Flaws: Depressed, Ugly. Bonds: Enemies, Job. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Aldous Winchester, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Drogo Kelsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and black. He has violet eyes and a brown hat with a green feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Ideals: Professionalism. Flaws: Depressed, Ugly. Bonds: Poor, Military. Occupation: Stylist

Voice: Jamaican accent

Attributes [hide]

Drogo Kelsey, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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