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NPC Generator

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Advanced [show]


Geoffrey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his pickaxe. His chestnut hair is still thick. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He feeds upon the attention of others.

History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Geoffrey Ainsworth, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)6 (-2) 14 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. 1 Masterwork Light steel shield. 1 Banded mail.


Social Check DCs


Geoffrey Read, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His moppish golden hair is in a traditional bowl cut. His ears are large.

Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.

History: He got into the Tailor business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he is greedy

Flaws: Ugly, Impulsive. Bonds: Slave, Job, Rich. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Geoffrey Read, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. His black hair is singed and shortened. He has violet eyes and a blue hat with a green feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with dancing.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: To be a Weaver again; and wants to open a new tavern

Ideals: Joker, Artistic, Fighting. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Balimaar Tattersall, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kyle Prescott, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case, and is pretty ugly. He wears a feathered hat to cover his moderate length auburn hair. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Courier

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Prescott, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he very much looks the part of a Weaver. His white hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His mother raised him in a mountain cabin. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He has passion for adventuring and risk; and further expansion of business

Flaws: Insane. Bonds: Job, Adventurer, Criminal record, Nature. Occupation: Weaver

Voice: American accent

Attributes [hide]

Bertram Addington, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 70 pp.


Social Check DCs

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