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NPC Generator

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Advanced [show]


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears grey trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. His golden hair is kept up in a ponytail inside a small hat. His green eyes peer out from beneath his small grey hat.

Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has never given up on his dancing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Joker, Artistic, Fighting. Flaws: Antagonistic. Bonds: Family. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Trym Cooper, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His hair, while still mostly chestnut, has prominent grey streaks. His brown eyes are passionate and lively.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a very good compulsive liar and kleptomaniac.

History: Heward was born with his father's beautiful face. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his sister

Flaws: Disease. Bonds: Attractive, Criminal record, Family, Job. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Heward Staurheim, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Alex Beitz, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear black clothing when he does not wear armor. He wears a colorful flower in his black hair. His amber eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.

History: Alex was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better world.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Attractive, Adventurer, Poor. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Alex Beitz, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Geoffrey Quinton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large violet mantle and cape that has been intricately interwoven into his black robe. He has moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Courier mother left him crippled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants revenge against orcs; and he's in love

Ideals: Joker. Flaws: Disease. Bonds: Enemies, Has a crush. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Geoffrey Quinton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 2 Smokesticks.


Social Check DCs


Alexandre Riley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and sports green clothing, slightly heavier than average wear. His right hand appears badly burned and disfigured. His black hair is cut short. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a dire rats raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: A deep hatred of dire rats; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Addict. Bonds: Religious, Enemies. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Alexandre Riley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Athletics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp. Coral (40 gp). Malachite (11 gp). Lapis lazuli (11 gp).


Social Check DCs

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