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NPC Generator

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Advanced [show]


Simon Winterbourne, Male Human [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His black hair is singed and shortened. He has a dull look in his violet eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Simon Winterbourne, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. A pair of silk slippers encrusted with tiny pearls. (180 gp). A miniature golden chest with tiny emeralds lining the top (180 gp).


Social Check DCs


Odo Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His long auburn hair is drawn into a two foot long braid. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west to a Herbalist, Odo learned a great deal about his father's area of expertise. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Odo's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Armorer again; and wants to open a new tavern

Flaws: Addict, Secretive, Antagonistic. Bonds: Poor, Job. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Odo Tattersall, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Alexandre Marlowe, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a tan coat with green slacks. His long red hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Alexandre Marlowe, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)9 (-1) 11 (+0)7 (-2)
Skills Nature +1, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Merchant in town.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Server, but doesn't like to broadcast it.

Motivation: Expand his business; and he is greedy

Ideals: Fighting. Flaws: Shy. Bonds: Job, Rich, In love. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Cromwell, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Percival Bentham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses like a well dressed Mercenary does. His black hair is cut short. His thin eyebrows rest above his beady amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Ugly. Bonds: Job, Family, Mentor. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Percival Bentham, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs

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