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Advanced [show]


Roland Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: When he was but 5 years old his parents immigrated from the east. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Addict. Bonds: Attractive, Enemies, Criminal record, Immigrant. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Roland Clapham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Miner mother left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and he is wracked by social anxiety

Flaws: Antagonistic, Disease, Fearful. Bonds: Rich, Adventurer. Occupation: Server

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Hackney, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)11 (+0) 17 (+3)13 (+1)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1900 sp. Iolite (70 gp). Chrysoberyl (140 gp). Freshwater pearl (14 gp).


Social Check DCs


Guy Halsey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly chestnut, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Secretive, Hedonist. Bonds: Slave, Poor. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Guy Halsey, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 8 (-1)11 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Freshwater pearl (14 gp). Blue quartz (14 gp). Deep green spinel (130 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Robert Appleton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He likes to wear grey tank tops with brown pants. He wears his red hair up in a very large beehive style do. His eyes are hazel and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Appleton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Roland Kendall, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a white costume with the symbols of strength on his torso. His auburn hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.

History: The child of northern immigrants he idolized his mother. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in whip use. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Roland Kendall, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item.


Social Check DCs

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